Active Classrooms: Role-Playing Experience in Telecommunications Engineering Education
Duarte, A. M. O. D.
; Oliveira, I.C.O.
; Félix, H.S.F.
; Coelho, D.C.C.
; Pereira, A.S.P.
; Direito, I.D.
International Journal of Engineering Education Vol. 27, Nº 3, pp. 604 - 609, June, 2011.
ISSN (print): 0949-149X
Scimago Journal Ranking: 0,68 (in 2011)
Digital Object Identifier:
When starting a career many engineering graduates have serious behavioral mismatches and very limited knowledge about the
activity sectors and businesses where they become involved. These circumstances can represent an important handicap in their
careers and the resulting limitations can significantly impair their capability to play the roles that enterprises expect from them. In
addition, these weaknesses also do not favor the emergence of an entrepreneurial spirit among young engineers, restricting their
ability to contribute to economical and social growth. Ultimately, all this can jeopardize the capacity of constructing their own
work identity and ensuring their employability.
This paper describes the results of an educational project designed to promote improved learning among telecommunications
engineering students and enhance their entrepreneurial competences. A didactic market simulator was developed and groups of
students played the roles of competing market operators. This project showed an improvement of average marks, the development
of teamwork skills, the consolidation of previous knowledge, and a better understanding of telecommunications business markets.