A Novel Trilateral Filter Technique for Depth Map Processing in 3D Video Coding
Santos, João M.
; Graziosi, D. B. G.
Rodrigues, Nuno M. M.
A Novel Trilateral Filter Technique for Depth Map Processing in 3D Video Coding, Proc 3DTV Conf. - 3DTV-CON, Budapest, Hungary, Vol. -, pp. 1 - 4, July, 2014.
Digital Object Identifier: 10.1109/3DTV.2014.6874731
Free viewpoint video communication is one of the most interesting schemes for an immersive 3D experience, but it requires multiple views of the same scene. In order to limit the number of transmitted views, depth representations of the scene are used for depth image-based rendering, to generate virtual views at the receiver. One of the approaches used for video-plus-depth coding is coding down-sampled depth maps. This is able to achieve significant bit rate savings, specially for higher compression ratios, at the expense of some degradation on the quality of the decoded depth maps. However, as these techniques heavily rely on the quality of the depth maps, post-processing methods, such as filtering, are used to restore their quality. In this work we propose a new depth map post-processing method that is able to improve the coding performance. The experimental results show that a better rendering quality is achieved, when compared with other commonly used filters.