Creating and sharing knowledge for telecommunications

LIFEisGAME: An approach to the utilization of serious games for therapy for children with ASD

Fernandes, T. ; Alves, S. A. ; Miranda, J.M ; Queirós, C. Q. ; Orvalho, V.

LIFEisGAME: An approach to the utilization of serious games for therapy for children with ASD, Proc Conf. on Enterprise Information System - International Workshop on Health and Social Care Information Systems and Technologies - CENTERIS HCIst, Porto, Portugal, Vol. 1, pp. 1 - 1, October, 2011.

Digital Object Identifier:

Abstract
This article presents the LIFEisGAME project, a serious game that
will help children with ASDs to recognize and express emotions through facial
expressions. The game design tackles one of the main experiential learning
cycle of emotion recognition: recognize and mimic (game mode: build a face).
We describe the technology behind the game, which focus on a character
animation pipeline and a sketching algorithm. We detailed the facial expression
analyzer that is used to calculate the score in the game. We also present a study
that analyzes what type of characters children prefer when playing a game.
Last, we present a pilot study we have performed with kids with ASD.