Creating and sharing knowledge for telecommunications

Project: MOGGY - A Browser-Based Massive Multiplayer Online Game Engine Architecture

Acronym: MOGGY
Main Objective:
1) To develop a scaleable grid middleware/engine for BBMMOGs based on existing grid components that will facilitate an online games hosting
platform.
2) To develop a specific BBMMOG called Dark Realms. Our suggestion is for a medieval RMSWG with a realistic realm-management interface: A king
governing from his palace.
3) To develop a multimedia game for draughts playing. It will include
chat, voice, video facilities to promote the interactivity and game learning by the players and viewers.
4) To acquire know-how to establish a games start-up or transfer it to portuguese games companies. This project may be a starting point for
establishing a games company in ParkUrbis (Scientific and Technological Park in Covilhã).
5) To develop game skills at the undergraduate and graduate students via BSc, MSc, and PhD theses. Through contacts of our ex-students who are
currently working for games companies in, for example, Portalegre we hope to promote and improve protocols with these companies via projects
and training schemes.
Reference: PTDC/EIA/70830/2006
Funding: FCT/PTDC
Start Date: 01-01-2008
End Date: 01-12-2010
Team: Abel Joao Padrão Gomes, Frutuoso Gomes Mendes da Silva, Pedro José Guerra de Araújo, Maria Paula Prata de Sousa, Paul Andrew Crocker, Pedro Domingues de Almeida, Rui Costa Cardoso
Groups: Network Architectures and Protocols – Cv
Partners: Universidade da Beira Interior
Local Coordinator: Abel Joao Padrão Gomes
Links: http://www.it.di.ubi.pt/medialab/index.php?option=com_content&task=category§ionid=6&id=25&Itemid
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