Acronym: Affective Mouse |
Main Objective: This project aims at determining the role of emotions on the learning process and the way in which these can influence the results of the process. The goal is to develop a Human-computer interaction device (which is envisioned as a computer mouse) that measures multiple electrophysiological signals from the children and simultaneously allows the interaction with a multimedia Web application with games and educational exercises. Thus we want to know how different activities influence the physiological signals while completing the exercises/games on the Web platform. The system will allow the tutor to follow-up the learning process, adopt incentive measures, and adjust the learning process according to the emotive signals of the children. As a result of the R&D project a physiological signal database will be produced on didactic and cognitive exercises, this way creating a base structure for advanced studies in affective computing and real interaction/learning environments. |
Reference: QREN 3475 |
Funding: QREN |
Start Date: 01-10-2008 |
End Date: 01-09-2012 |
Team: Ana Luisa Nobre Fred, Hugo Humberto Plácido da Silva |
Groups: Pattern and Image Analysis – Lx |
Partners: PLUX, I-ZONE-INTERACTIVE MEDIA |
Local Coordinator: Ana Luisa Nobre Fred |
Links:
http://www.plux.info/affectivemouse Internal Page |
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Associated Publications
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