Creating and sharing knowledge for telecommunications

Project: Affective Mouse

Acronym: Affective Mouse
Main Objective: This project aims at determining the role of emotions on the learning process and the way in which these can influence the results of the process. The goal is to develop a Human-computer interaction device (which is envisioned as a computer mouse) that measures multiple electrophysiological signals from the children and simultaneously allows the interaction with a multimedia Web application with games and educational exercises. Thus we want to know how different activities influence the physiological signals while completing the exercises/games on the Web platform. The system will allow the tutor to follow-up the learning process, adopt incentive measures, and adjust the learning process according to the emotive signals of the children. As a result of the R&D project a physiological signal database will be produced on didactic and cognitive exercises, this way creating a base structure for advanced studies in affective computing and real interaction/learning environments.
Reference: QREN 3475
Funding: QREN
Start Date: 01-10-2008
End Date: 01-09-2012
Team: Ana Luisa Nobre Fred, Hugo Humberto Plácido da Silva
Groups: Pattern and Image Analysis – Lx
Partners: PLUX, I-ZONE-INTERACTIVE MEDIA
Local Coordinator: Ana Luisa Nobre Fred
Links: http://www.plux.info/affectivemouse
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Associated Publications