... Luís Miguel Barbosa da Costa Leite

Luís Leite

Former IT academic position: External Author
Joining/Leaving IT dates: 01-09-2010 / 01-02-2018
Roles held in IT:
Former IT thematic line: Networks and Services
Group: Computer Graphics and Interactive Multimedia - Po

Scientific Achievements

  • MSc, Faculdade de Engenharia da Universidade do Porto, 01-01-2007
  • Marionetas Virtuais
  • FEUP - Faculdade de Engenharia da Universidade do Porto, 01-01-2010, PhD Student
  • L. Leite, Digital Theatrograph: Cinematographic Puppetry, International Workshop on Multimedia Alternate Realities Luis Miguel Barbosa da Costa Leite ALTMM, Amsterdam, Netherlands, Vol. 1, pp. 3 - 8, October, 2016,
    | Abstract
    | BibTex
  • L. Leite, Digital Theatrograph: Cinematographic Puppetry, International Workshop on Multimedia Alternate Realities Luis Miguel Barbosa da Costa Leite ALTMM, Amsterdam, Netherlands, Vol. 1, pp. 3 - 8, October, 2016,
    | Abstract
    | BibTex
  • L. Leite, Digital Theatrograph: Cinematographic Puppetry, International Workshop on Multimedia Alternate Realities Luis Miguel Barbosa da Costa Leite ALTMM, Amsterdam, Netherlands, Vol. 1, pp. 3 - 8, October, 2016,
    | Abstract
    | BibTex
  • L. Leite, Digital Theatrograph: Cinematographic Puppetry, International Workshop on Multimedia Alternate Realities Luis Miguel Barbosa da Costa Leite ALTMM, Amsterdam, Netherlands, Vol. 1, pp. 3 - 8, October, 2016,
    | Abstract
    | BibTex
  • L. Leite, Digital Theatrograph: Cinematographic Puppetry, International Workshop on Multimedia Alternate Realities Luis Miguel Barbosa da Costa Leite ALTMM, Amsterdam, Netherlands, Vol. 1, pp. 3 - 8, October, 2016,
    | Abstract
    | BibTex
  • L. Leite, Digital Theatrograph: Cinematographic Puppetry, International Workshop on Multimedia Alternate Realities Luis Miguel Barbosa da Costa Leite ALTMM, Amsterdam, Netherlands, Vol. 1, pp. 3 - 8, October, 2016,
    | Abstract
    | BibTex
  • L. Leite, Digital Theatrograph: Cinematographic Puppetry, International Workshop on Multimedia Alternate Realities Luis Miguel Barbosa da Costa Leite ALTMM, Amsterdam, Netherlands, Vol. 1, pp. 3 - 8, October, 2016,
    | Abstract
    | BibTex
  • L. Leite, Digital Theatrograph: Cinematographic Puppetry, International Workshop on Multimedia Alternate Realities Luis Miguel Barbosa da Costa Leite ALTMM, Amsterdam, Netherlands, Vol. 1, pp. 3 - 8, October, 2016,
    | Abstract
    | BibTex
  • L. Leite, V. Orvalho, Inversus - The Sensitive Machine, IARIA International Conference on Advances in Computer-Human Interactions - ACHI, Lisbon, Portugal, Vol. 8th, pp. 69 - 71, February, 2015,
    | Abstract
    | Full text (PDF 7 MBs) | BibTex
  • L. Leite, V. Orvalho, Shape Your Body: Control a Virtual Silhouette Using Body Motion, ACM SIGCHI - Conf. on Human Factors in Computing Systems - SIGCHI, Austin, United States, Vol. 1, pp. 1913 - 1918, May, 2012,
    | Abstract
    | Full text (PDF 3 MBs) | BibTex
  • L. Leite, Virtual Marionette, ACM SIGART SIGCHI International Conf. on Intelligent User Interfaces - IUI, Lisbon, Portugal, Vol., pp. 363 - 366, February, 2012,
    | Abstract
    | Full text (PDF 143 KBs) | BibTex
  • L. Leite, V. Orvalho, AnimActor: Understanding Interaction with Digital Puppetry using Low-Cost Motion Capture, International Conf. on Advances in Computer Entertainment Technology - ACE, Lisbon, Portugal, Vol. 8, pp. 488 - 501, November, 2011,
    | Abstract
    | Full text (PDF 2 MBs) | BibTex
  • L. Leite, V. Orvalho, AnimActor: Understanding Interaction with Digital Puppetry using Low-Cost Motion Capture, Character animation has traditionally relied on complex and time- consuming key frame animation or expensive motion capture techniques. These methods are out of reach for low budget animation productions. We present a low-cost performance-driven technique that allows real-time interactive control of puppets for performance or film animation. In this paper we study how users can interpret simple actions like, walking, with different puppets. The system was deployed for the Xbox Kinect and shows how low-cost equipment’s can provide a new mean for motion capture representation. Last, we performed a pilot experiment animating silhouettes and 3D puppets in real-time, based on body movements interpreted by non-expert artists, representing different Olympic Sports that vary on visual representation for other participants to identify. As a result, interaction with 2D puppets needs more interpretation than with 3D puppets., 01-11-2011
  • L. Leite, Animatronix - Performance Animation, Portugal, Porto, 11-2011