Creating and sharing knowledge for telecommunications
... Verónica Costa Teixeira Pinto Orvalho

Senior Researcher

Verónica Orvalho

Academic position: Assistant Professor
Joining date: 02-01-2008
Roles in IT: Senior Researcher
Scientific Area: Networks and Multimedia
Group: Computer graphics and interactive multimedia - Po

Email: Send Email
Address: IT Branch – Porto
Rua Dr Roberto Frias
Porto
4200-465
Tel: 220413243
Fax:

Personal page


Scientific Achievements

  • PhD, Universidade Polytecnica de Catalunya, 01-01-2007
  • Computer Graphics
  • Human-Computer Interaction
  • Geometric Modeling and Deformation
  • Character Animation
  • Facial Animation
  • Multimedia Systems
  • Faculdade de Ciências da Universidade do Porto, 01-01-2008, -
  • Computação Gráfica, Faculdade de Ciências da Universidade do Porto, Licenciatura em Ciência de Computadores
  • Sistemas Multimédia, Faculdade de Ciências da Universidade do Porto, Licenciatura em Ciência de Computadores
  • Desenho e Análise de Algoritmos, Faculdade de Ciências da Universidade do Porto, Licenciatura em Ciência de Computadores
  • Interação Pessoa-Máquina, Faculdade de Ciências da Universidade do Porto, Licenciatura em Ciência de Computadores
  • Sistemas Gráficos e Animação 3D, Faculdade de Engenharia da Universidade do Porto, Mestrado em Multimédia
Supervision of theses
Co-Supervision of theses
  • J.M Miranda, T. Fernandes, V. Orvalho, Interactive Technology: Teaching People with Autism to Recognize Facial Emotions, Chapter in, Autism / Book 1, InTech, In-Tech, 2011
  • V. Orvalho, T. Fernandes, J.C. Miranda, Teaching People with Autism to Recognize Facial Emotions, Chapter in, Autism Spectrum Disorders - From Genes to Environment, Tim Williams, In-Tech, 2011
  • V. Orvalho, Character Animation: Past, Present and Future, Chapter in, Business, Technological and Social Dimensions of Computer Games, Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, Paula Tavares, IGI global, Medical Information Science Reference, 2010

Closed Projects7

Acronym Name Funding Agency Start date Ending date
FACE EXPRESS FACE EXPRESS PT Inovação, FCT, UT Austin 01-03-2012 01-03-2013
GOLEM GOLEM: Realistic Virtual Humans EU/FP7 01-09-2010 01-09-2014
LIFEisGAME LIFEisGAME: LearnIng of Facial Emotions usIng Serious GAMEs FCT, UT Austin 01-07-2010 01-07-2014
Move4Health Move4Health PT Inovação 01-03-2013 01-03-2014
NanoSTIMA NanoSTIMA – Macro-to-Nano Human Sensing: Towards Integrated Multimodal Health Monitoring and Analytics Norte2020 - Programa Operacional Regional do Norte 01-07-2015 01-12-2018
VERE VERE: Virtual Embodiment and Re-Embodiment EC/FP7 01-06-2010 01-06-2015
Viltal Responder Vital Responder: Monitoring Stress among First Responder Professionals FCT/CMU 01-01-2009 01-12-2012
  • C. Çetinaslan, V. Orvalho, Direct Manipulation of Blendshapes Using Sketch-Based Interface, 2nd Best Paper Award, 01-06-2018
  • C. Çetinaslan, J. Lewis, V. Orvalho, Best Paper Award, Transposition Based Blendshape Direct Manipulation, 01-02-2017
  • V. Orvalho, Women Startup Challenge VR and AI, Women Who Tech, On February 15, 2017, the Women Startup Challenge VR and AI showcased 10 amazing, women-led tech startups at a pitch competition held at Google in New York City. The $50,000 top prize was awarded to Veronica Orvalho of Didimo, a startup that creates automatic 3D virtual avatars starting from a single photo in only 2 minutes., 01-02-2017
  • V. Orvalho, C. Çetinaslan, Best Paper Award, Cetinaslan, O (Outra), Orvalho, V (FCUP) Localized Verlet Integration Framework for Facial Models p. 1 - 15, 15 páginas, 2016, 01-07-2016
  • O. C, V. Orvalho, Best Paper Award, Cetinaslan, O (Outra), Orvalho, V (FCUP) Localized Verlet Integration Framework for Facial Models p. 1 - 15, 15 páginas, 2016, 01-06-2016
  • V. Orvalho, C.R. Miranda, P. Mendes, X. Alvarez, BEST TIC Award at iUP25k 2015, BEST TIC Award at iUP25k 2015 Project 'FaceDecode – We make faces' Promoting entity: Entrepreneurship Club of University of Porto (CEDUP) / University of Porto Innovation Office (UPIN) / Banco Santander Totta, 01-05-2015
  • V. Orvalho, C.R. Miranda, P. Mendes, X. Alvarez, 1st Prize of the iUP25k 2015, 1st Prize of the  iUP25k 2015 Project 'FaceDecode – We make faces' Promoting entity: Entrepreneurship Club of University of Porto (CEDUP) / University of Porto Innovation Office (UPIN) / Banco Santander Totta, 01-05-2015
  • V. Orvalho, MO Oliveira, A.M. Marques, C. Q. Queirós, Usabilidade de um videojogo português (protótipo) para a promoção do reconhecimento emocional facial em crianças com perturbação do espectro do autismo, Best Paper Award | IX Congresso Iberoamericano de Psicologia | 2º Congresso da Ordem dos Psicólogos Portugueses | Lisbon, Portugal, 01-09-2014
  • V. Orvalho, J. Miranda, Perceiving Interactive Sketching Through Facial Expressions, Best Demo and Best Poster | ACM Symposium on Applied Perception, SAP, 01-08-2013
  • L. Leite, V. Orvalho, AnimActor: Understanding Interaction with Digital Puppetry using Low-Cost Motion Capture, Character animation has traditionally relied on complex and time- consuming key frame animation or expensive motion capture techniques. These methods are out of reach for low budget animation productions. We present a low-cost performance-driven technique that allows real-time interactive control of puppets for performance or film animation. In this paper we study how users can interpret simple actions like, walking, with different puppets. The system was deployed for the Xbox Kinect and shows how low-cost equipment’s can provide a new mean for motion capture representation. Last, we performed a pilot experiment animating silhouettes and 3D puppets in real-time, based on body movements interpreted by non-expert artists, representing different Olympic Sports that vary on visual representation for other participants to identify. As a result, interaction with 2D puppets needs more interpretation than with 3D puppets., 01-11-2011
  • V. Orvalho, Sketch Express: Facial Expressions Made Easy, Best Paper Award at SBIM EUROGRAPHICS Symp. on Sketch-Based Interfaces and Modeling (SBIM) | Vancouver, Canada, 01-08-2011
  • V. Orvalho, Animactor: understanding interaction with digital puppetry using low cost motion capture, Best Breaking Results. Advances in Computer Entertainment Technology Conf., ACE., 01-01-2011
  • V. Orvalho, Easy Rigging of Face by Automatic Registration and Transfer of Skinning Parameters, Best Presentation at Int. Conf. Computer Vision & Graphics. ICCVG., 01-01-2010
  • V. Orvalho, Facial Rigging: create once, use many, IBM Scientific Award | Honorable Mention in recognition of high scientific merit in computer theory and application to young researchers. Awarded by the Minister of Science and Technology. | Electing body: Portuguese National Scientific Board. | http://www-05.ibm.com/pt/events/pc/premio.html/ | Lisbon, Portugal, 01-01-2009
  • V. Orvalho, Face In Motion, 1st Place Alumnidea | In recognition of the most innovative idea and best business plan. | Electing body: Universidade do Porto. | http://alumnidea.fe.up.pt/ | Porto, Portugal, 01-01-2006
  • V. Orvalho, Face Puppet, Automatic Facial Animation, Finalist Award Innovact | In recognition of innovative idea. | Electing body: L'Etudiant et L'Express | http://www.innovact.com/ | Reims, France, 01-01-2006
  • V. Orvalho, Photorealistic Facial Animation and Recognition, 3rd Place IV Concurso Innova | In recognition of innovative idea. Electing body: UPC, EAE and CIDEM. | http://pinnova.upc.es/ | Barcelona, Spain, 01-01-2004
  • V. Orvalho, Photorealistic Facial Animation for the Entertainment Industry, Finalist Award Innovact | In recognition of innovative idea. | Electing body: L'Etudiant et L'Express | http://www.innovact.com/ | Reims, France, 01-01-2004
  • V. Orvalho, The fundamentals behind facial rigging: morphologies and behaviors, Invited Talks, XX EPCG, Viana do Castelo, Portugal, 01-10-2012
  • V. Orvalho, A Game About Emotions, Invited Talks, IC2 University of Texas at Austin, Austin, USA, 01-09-2012
  • V. Orvalho, Facial Morphologies, its representation, its challenges and the recognition of emotions in non-verbal communication, Invited Talks, DSAI'12 - Microsoft Workshop on Natural User Interaction, Douro Museum, Regua, Portugal, 01-07-2012
  • V. Orvalho, LIFEisGAME: Learning Facial Emotions using Serious GAMEs, a new approach, Invited Talks, 1st International Seminar of Special Education, Auditório do Parque Biológico, V. N. de Gaia, Portugal, 01-07-2012
  • V. Orvalho, Facial Morphologies and their challenges in Computer Graphics, Invited Talks, VERE Plenary Meeting, Pisa, Italy, 01-06-2012
  • V. Orvalho, A Game About Emotions, Invited Talks, IC2 University of Texas at Austin, Austin, USA, 01-05-2012
  • V. Orvalho, Virtual Avatars for Smart Cities, Invited Talks, Polaris Future Cities, Porto, Portugal, 01-10-2011
  • V. Orvalho, Facial Animation for CG Films and Videogames, Invited Talks, Portugal Girl Geek Dinner, Porto, Portugal, 01-03-2011
  • V. Orvalho, A Utilização da Tecnologia da Realidade Virtual na Reabilitação, Invited Talks, I Congresso Internacional de Saúde - ESTSP, Porto-Gaia, Portugal, 01-09-2010
  • V. Orvalho, Facial Animation Made Easy, Invited Talks, UT School of Information, Austin, USA, 01-08-2010
  • V. Orvalho, Facial Animation Made Easy, Invited Talks, UT School of Information, Austin, USA, 01-08-2010
  • V. Orvalho, Panel: Mesa de nuevas tecnologias, Invited Talks, CIMA, Santiago de Com- postela, Spain, 01-08-2010
  • V. Orvalho, Game Industry and Game Technology, Invited Talks, Game Design Seminar Using XNA at IPP, Porto, Portugal, 01-05-2010
  • V. Orvalho, Facial Emotions: Go Behind the Scenes, Invited Talks, ENEI - 5 Encontro Nacional de Estudantes de Informática, Coimbra, Portugal, 01-04-2010
  • V. Orvalho, Panel: Technologies for Interactive Media, Invited Talks, Forum on Interactive Technologies and Services for Digital Media, Lisbon, Portugal, 01-02-2010
  • V. Orvalho, Technologies for Interactive Media, Invited Talks, Innovation Forum on Services and Technologies for Interactive Media (NET-STIM), Porto, Portugal, 01-02-2010
  • V. Orvalho, Facial Animation Fast and Easy, Invited Talks, SHiFT, Lisbon, Portugal, 01-10-2009
  • V. Orvalho, Research with XNA Technology, Invited Talks, Microsoft Dev Days '09, Instituto Superior Tecnico, Lisbon, Portugal, 01-02-2009
  • V. Orvalho, New Trends on Facial Animation and Motion Capture, Invited Talks, Digital Games'08, Porto, Portugal, 01-11-2008
  • V. Orvalho, Videogame Development for Microsoft XNA Platform, Invited Talks, ISEP, Porto, Portugal, 01-03-2008
  • V. Orvalho, Videogame Development for Microsoft XNA Platform, Invited Talks, ISCTE, Lisbon, Portugal, 01-03-2008
  • V. Orvalho, Make Faces: Automatically Transfer Expressions Between Characters, Invited Talks, SONY, Foster City, USA, 01-01-2008
  • V. Orvalho, Make Faces: Automatically Transfer Expressions Between Characters, Invited Talks, 7th International Conference on Neuroesthetics, UC Berkeley, Berkley, USA, 01-01-2008
  • V. Orvalho, Fast and Reusable Facial Rigging and Animation, Invited Talks, EA (Electronic Arts Europe), London, UK, 01-10-2007
  • V. Orvalho, Fast and Reusable Facial Rigging and Animation, Invited Talks, UCL (University College London), London, UK, 01-10-2007
  • V. Orvalho, Videogame Development for Microsoft XNA Platform, Invited Talks, Microsoft, GPCG'07, Lisbon, Portugal, 01-10-2007
  • V. Orvalho, Fast and Reusable Facial Rigging and Animation, Invited Talks, Blur Studios, Los Angeles, USA, 01-08-2007
  • V. Orvalho, Facial Synthesis and The Medical Industry, Universidade do Porto, Porto, Portugal, 01-06-2007
  • V. Orvalho, PhD Symposium for the PRESENCCIA project, Invited Talks, Universitat Politecnica de Catalunya, Barcelona, Spain, 01-05-2007
  • V. Orvalho, A Facial Animation System for CG Films and Videogames, Invited Talks, Universidade do Porto, Porto, Portugal, 01-02-2007
  • V. Orvalho, Facial Animation for Films and Videogames, Invited Talks, Electronic Artas, Vancouver, Canada, 01-11-2006
  • V. Orvalho, Facial Animation for Films and Videogames, Invited Talks, AMORE, University British Columbia, Vancouver, Canada, 01-11-2006
  • V. Orvalho, Facial Animation for Films and Videogames, Invited Talks, HCT Lab, University British Columbia, Vancouver, Canada, 01-11-2006
  • V. Orvalho, Facial Animation for Films and Videogames, Invited Talks, Mainframe-Rainmaker, Vancouver, Canada, 01-11-2006
  • V. Orvalho, Facial Animation for Films and Videogames, Invited Talks, Mercury Filmworks, Vancouver, Canada, 01-11-2006
  • V. Orvalho, Facial Animation for Films and Videogames, Invited Talks, Radical Entertainment, Vancouver, Canada, 01-11-2006
  • V. Orvalho, Videogame Design and Content Development for Videogame, Invited Talks, Faculdade de Jornalismo, Universidade Porto, Porto, Portugal, 01-10-2005
  • V. Orvalho, The Video Game Industry, Invited Talks, Universidade Católica Portuguesa, Porto, Portugal, 01-04-2005
  • V. Orvalho, Videogame Design, Universidade Católica Portuguesa, Porto, Portugal, 01-04-2005
  • V. Orvalho, C.R. Miranda, J. Lewis, 3D Characters for Virtual Reality
  • International Conf. on Physiological Computing Systems - PhyCS, Technical Programme Committee, 2014
  • IEEE International Conf. on Serious Games and Applications for Health - SEGAH, Technical Programme Committee, 2013
  • International Conf. on Computer Graphics Theory and Applications - GRAPP, Technical Programme Chairman, 2013
  • Conf. Ibérica de Sistemas e Tecnologias de Informação - CISTI, Technical Programme Committee, 2012
  • Encontro Português de Computação Gráfica - EPCG, Technical Programme Chairman, 2012
  • International Conf. on Digital Arts, Technical Programme Committee, 2012
  • Presence: Teleoperators and Virtual Environments
    2013, 1 review(s);
  • Computers and Graphics