Creating and sharing knowledge for telecommunications

The 4th Annual Videogame Conference will take place in Porto, 2-4 December 2011

on 02-12-2011

... The Videogame Conference is home for creativity and science that is behind the creation of videogames and interactive experiences.
The overall goal is to stimulate discussion on the field of videogame development and bridge the gap between the academia and the entertainment industry.
We invite submissions of high-quality research that will help set the bases and define future trends in the videogame industry in Portugal.

Organized by :
Faculdade de Ciências da Universidade do Porto,
Faculdade de Engenharia da Universidade do Porto,
Instituto de Telecomunicações and
Sociedade Portuguesa de Ciências dos Videojogos

Departamento de Ciência de Computadores da Faculdade de Ciências
Universidade do Porto (FCUP)
Rua Campo Alegre 1021
4169 - 007 Porto
Portugal More Information..

The 4th Annual Conference on Art and Science of Videogames, Videojogos 2011

on 02-12-2011

... The 4th Annual Conference on Art and Science of Videogames, Videojogos 2011, is right around the corner, and it is all about fun and games!

It will be 3 days, from December 2nd to December 4th, to make games, talk about games, exchange ideas with veterans of the game industry, research on new and innovative ways of putting fun in games, and have a good time playing games, at the Faculdade de Ciência da Universidade do Porto.

We'll start our engine with two workshops that include videogame development competitions: one for the Unreal Development Kit and another for XBox Kinect. But wait, there's a valuable prize for those who win the final round:

Microsoft will sponsor the XBox Game Development Competiton and the prize will be a XBox Kinect.
Playstation and Seed Studiosn will sponsor the UDK Game Development competition and theprize will be a Playstation 3 and the game Under Siege.

And if you are more a D&D person, you will be able to assist a Game Design Competition, and learn how to turn your ideas into simple rules to create a game. No fun on putting things into paper? Create the best idea and you'll win a pack mule of game design books.

If you have time, you will also be able to travel through time and space in a virtual reality experiment and even create your own digital puppet, which will obey all your commands...

But the best prize of the conference is available to all. Be a VideoJogos 2011 guild member, and you will get a upgrade on your XP by sharing the knowledge and experience of the game industry veterans, that will come to talk about their views and present exciting talks, which will, most certainly, be mind blowing.

They have travelled from far lands, with their backpacks of wisdom, and magic, which will make VideoJogos a unique and enlightenment experience.

Please see our book of rules (also know as brochure) or visit our portal at for more information.

Keynote speakers:

Don Marinelli - Carnegie Mellon University

Senta Jakobsen - ngmoco

Talk: Agile Planning Methods

Ricard Pillosu - Crytek

Jean-Luc Duprat - Intel

Talk: Texturing from Software to Hardware

Samuel Junqueira - SAPO

Monchu Chen - Entertainment Technology Center (University of Madeira)

Talk: Master of Entertainment technology program – combining arts and technology

Diego Gutierrez - Universidad de Zaragoza

Talk: Virtual skin: To Gollum and beyond (in real time!)

Xenxo Alvarez - Face in Motion

Talk: How to create videogame Assets

Bruno Ribeiro - Seed Studios

Talk: Under Siege Development

Ricardo Flores Santos - Biodroid

Talk: Sport Game Production for mobile Devices

Helena C. Mendonça - VdA

Talk: Da Criação do Jogo à Criação do Negócio

Kristopher J. Blom - Universitat de Barcelona
Talk: Virtual Embodiment and Robotic Re-Embodiment

Juan P. Ordoñez - Videogame Design Consultant

Mark your calendar for another year of gamming, research, education, networking and fun moments!

See you at Videojogos 2011 !

The Organization Committee

Verónica Orvalho
Augusto A. Sousa

More Information..