on 02-12-2011
The Videogame Conference is home for creativity and science that is behind the creation of videogames and interactive experiences.
The overall goal is to stimulate discussion on the field of videogame development and bridge the gap between the academia and the entertainment industry.
We invite submissions of high-quality research that will help set the bases and define future trends in the videogame industry in Portugal.
Organized by :
Faculdade de Ciências da Universidade do Porto,
Faculdade de Engenharia da Universidade do Porto,
Instituto de Telecomunicações and
Sociedade Portuguesa de Ciências dos Videojogos
Location:
Departamento de Ciência de Computadores da Faculdade de Ciências
Universidade do Porto (FCUP)
Rua Campo Alegre 1021
4169 - 007 Porto
Portugal
More Information..
on 02-12-2011
The 4th Annual Conference on Art and Science of Videogames, Videojogos 2011, is right around the corner, and it is all about fun and games!
It will be 3 days, from December 2nd to December 4th, to make games, talk about games, exchange ideas with veterans of the game industry, research on new and innovative ways of putting fun in games, and have a good time playing games, at the Faculdade de Ciência da Universidade do Porto.
We'll start our engine with two workshops that include videogame development competitions: one for the Unreal Development Kit and another for XBox Kinect. But wait, there's a valuable prize for those who win the final round:
Microsoft will sponsor the XBox Game Development Competiton and the prize will be a XBox Kinect.
Playstation and Seed Studiosn will sponsor the UDK Game Development competition and theprize will be a Playstation 3 and the game Under Siege.
And if you are more a D&D person, you will be able to assist a Game Design Competition, and learn how to turn your ideas into simple rules to create a game. No fun on putting things into paper? Create the best idea and you'll win a pack mule of game design books.
If you have time, you will also be able to travel through time and space in a virtual reality experiment and even create your own digital puppet, which will obey all your commands...
But the best prize of the conference is available to all. Be a VideoJogos 2011 guild member, and you will get a upgrade on your XP by sharing the knowledge and experience of the game industry veterans, that will come to talk about their views and present exciting talks, which will, most certainly, be mind blowing.
They have travelled from far lands, with their backpacks of wisdom, and magic, which will make VideoJogos a unique and enlightenment experience.
Please see our book of rules (also know as brochure) or visit our portal at http://www.dcc.fc.up.pt/~videojogos2011/#program for more information.
Keynote speakers:
Don Marinelli - Carnegie Mellon University
Senta Jakobsen - ngmoco
Talk: Agile Planning Methods
Ricard Pillosu - Crytek
Jean-Luc Duprat - Intel
Talk: Texturing from Software to Hardware
Samuel Junqueira - SAPO
Monchu Chen - Entertainment Technology Center (University of Madeira)
Talk: Master of Entertainment technology program – combining arts and technology
Diego Gutierrez - Universidad de Zaragoza
Talk: Virtual skin: To Gollum and beyond (in real time!)
Xenxo Alvarez - Face in Motion
Talk: How to create videogame Assets
Bruno Ribeiro - Seed Studios
Talk: Under Siege Development
Ricardo Flores Santos - Biodroid
Talk: Sport Game Production for mobile Devices
Helena C. Mendonça - VdA
Talk: Da Criação do Jogo à Criação do Negócio
Kristopher J. Blom - Universitat de Barcelona
Talk: Virtual Embodiment and Robotic Re-Embodiment
Juan P. Ordoñez - Videogame Design Consultant
Mark your calendar for another year of gamming, research, education, networking and fun moments!
See you at Videojogos 2011 !
The Organization Committee
Verónica Orvalho
Augusto A. Sousa
More Information..