A equipa de investigação do projeto LIFEisGAME tem o prazer de o(a) convidar a estar presente na apresentação oficial que decorrerá no dia 11 de Junho de 2013, Terça-feira, às 14.30h na Faculdade de Ciências da Universidade do Porto*.
O objetivo principal do projeto LIFEisGAME é de ajudar crianças com Perturbações do Espetro Autista a desenvolverem as suas capacidades comunicativas de um modo lúdico e sem a indução de stress, usando personagens virtuais e a análise em tempo-real de expressões faciais.
Neste evento estarão presentes a Investigadora Principal do Projecto, Verónica Orvalho e os seus principais parceiros: Jake K. Aggarwal da Universidade do Texas em Austin e uma referência na área da visão computacional; Miguel Sales Dias, Director da Microsoft, bem como responsáveis da Universidade do Porto e do Instituto de Telecomunicações.
Os primeiros 20 registos de confirmação de presença receberão uma versão gratuita da nossa aplicação.
Faça o seu registo em: http://www.portointeractivecenter.org/site/?page_id=3741 More Information..
Organized in conjunction with
IEEE International Communications Conference (ICC 2013)
9-13 June 2013, Budapest, Hungary
Registration of abstract: January 4, 2013
Manuscript submission: January 11, 2013
Acceptance Notification: February 2, 2013
Camera-ready: March 8, 2013
This workshop targets novel issues in immersive media networking where IP offers flexibility in designing novel optimal communication systems
for various multimedia data representations and encoding schemes. Transmission and adaptation of coded media to cope with heterogeneous communication networks, diverse terminal equipment and user interaction is an open topic where sound contributions are expected. The workshop will include both service personalisation
and QoS/QoE (Quality of Service/Quality of Experience) assurance by seeking for efficient solutions in the fields of : i) server-side adaptation,
for optimisation of one-to-many single-stream media content, such as multicast streaming; ii) In-network adaptation, where multimedia streams, especially 3D streams, are processed by the network elements themselves, an approach that is best suited for multicast traffic, where different delivery paths may have different capacities;
and iii) Client-side adaptation, in the case where dissimilar media streams are to be re-transmitted or re-distributed in a local manner (e.g., within a home network).
Novel QoE-aware networking frameworks are also addressed, where innovative adaptation and congestion control mechanisms are devised to optimise multimedia delivery over future media networks across heterogeneous and diverse environments. Since QoE is not only influenced by dynamic networking conditions, but also by the quality and perceptual relevance of each element of the coded source stream (e.g., stereoscopic view, audio channel), cross-layer methods shall be devised in order to make QoE metrics available to network control and adaptation mechanisms. The workshop will consider the ecosystem for the delivery of Media Content across ubiquitous networking environments. This includes heterogeneous wireless networks (e.g. WLAN, WiMAX, LTE, 4G), Broadcasting (e.g. DVB), IP-based networks (e.g. information
centric networks, P2P) as well as Future Internet Media architectures.
Major topics of interest:
• Future Media Internet architectures
• Information Centric Networks for Immersive Media
• QoE modeling, evaluation, monitoring and control
• Scalable multimedia coding
• Multiple multimedia descriptions for wireless communications
• Surrounding, immersive and interactive multimedia environments
• Community-focused interactive media systems
• Scalable video coding for wireless communication channels
• Transcoding for heterogeneous wireless channels interoperability
• Mobile multimedia multicast
Submitted papers must represent original material which is not currently under review in any other conference or journal and has not been previously published.
Paper length should not exceed five-pages standard IEEE conference two-column format (including all text, figures, and references).
To submit follow the instructions on:
Pedro Assuncao, Instituto de Telecommunicações, Portugal
Luigi Atzori, University of Cagliari, Italy
Tasos Dagiuklas, TEI of Mesolonghi, Greece
Ahmet Kondoz, University of Surrey, UK