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8th International Conference on Quality of Multimedia Experience


on 06-06-2016

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8th International Conference on Quality of Multimedia Experience
6-8 June, 2016, Lisbon, Portugal, www.qomex2016.org

Call for Papers
The 8th International Conference on Quality of Multimedia Experience
(QoMEX 2016) will be held in June 2016, in Lisbon, Portugal. It will
bring together leading experts from academia and industry interested in
the evaluation of multimedia quality and user experience. QoMEX 2016
will address theory and applications of measuring the quality of user
experiences, based on both objective and subjective psychophysiological
approaches. The program will include presentations of novel research
theories, applications and results in lecture, poster and plenary
sessions, as well as special sessions organised by internationally
recognised experts in the area.

General Chair: Fernando Pereira, IST-IT, Portugal
Technical Program Chairs: Klaus Diepold, TUM, Germany; Maria Paula
Queluz, IST-IT, Portugal; Ulrich Reiter, TH-KOELN, Germany

Important dates:
Full paper submission: March 4, 2016
Full paper notification: April 15, 2016
Short paper submission: April 22, 2016
Short paper notification: May 9, 2016
Camera-ready submission: May 13, 2016

Topics of interest include, but are not limited to:
• Quality of Experience (QoE) Fundamentals: Understanding experience
and quality; quality beyond MOS; quality, user satisfaction and
acceptance; QoE factors, features and models; QoS versus QoE; lessons
learned.
• Audio/Visual User Experience: Objective and subjective quality
evaluation of speech, audio, image, video, multimedia; spatial/3D audio
and stereo/multi-view/plenoptic visual quality; psycho-physical
modelling; quality-centered processing, compression and transmission;
perceptual optimization.
• QoE in Graphics & Rendering: (Non-)photorealistic rendering;
special effects; virtual/augmented/mixed realities, gaming.
• Sensory User Experiences: Quality of haptic systems, taste, smell
and touch; methods for sensory user feedback; quality metrics for
ambient and sensory experiences; novel sensory interfaces; multisensory
interaction.
• QoE for Interactive and New Imaging Systems: New immersive systems;
tele-conferencing/tele-presence; multimedia-based group interaction;
multimedia Web search/browsing; panoramic, plenoptic and pathological
imagery; holographic systems.
• QoE for Mobile Devices: Evaluating multimedia applications and
interactive experiences on mobile devices; impact of viewing conditions
and device properties; adaptive user interfaces, quality of second
screen applications.
• QoE-centric Network and Application Management: Distributed and
central management approaches; cloud-based multimedia services; adaptive
media streaming; interoperability; performance optimization; pricing and
service-level agreements.
• Affective Experiences: Measurement of affective responses to
multimedia, both self-reported and physiological; emotion and mood
computational models; empathic multimedia engineering.
• Aesthetic Experiences: QoE as feedback for content creation, art
and perception; psychophysiological affective responses to multimedia;
aesthetic appeal appreciation; computational aesthetics.
• QoE and Social Media: Quality of social media experiences;
multimedia experience enhancement through social media; QoE factors and
social media mining.
• Reproducible QoE Research: Multimedia databases/datasets;
benchmarking and certification; testing conditions and methods;
standardization efforts; open-source QoE tools.

Prospective authors are invited to electronically submit their full or
short papers in English, not exceeding six (6) or two (2) pages,
respectively, including figures, tables and references. Papers should
describe original and unpublished work on the topics of the Conference.
Submitted papers will undergo a double-blind review process. At least
one of the authors should register and present the paper at

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