IT - Instituto de Telecomunicações
search
 
Scientific Areas  
Contact Us  |  Sitemap  |  Intranet Login
 
 

Address: IT Branch – Porto
Instituto de Telecomunicações
Rua do Campo Alegre, s/n
Porto   4169-007 , PORTUGAL

Tel:
Fax:

Personal Page

You are here: Members
Short CV

Networks and Multimedia
Verónica Costa Teixeira Pinto Orvalho Academic position: Assistant Professor
Joining date: 02-01-2008
Role in IT: Researcher
Scientific Area: Networks and Multimedia
Group: Interactive Multimedia - Po
 
Degrees 

- PhD, Universidade Polytecnica de Catalunya, 01-01-2007
 
Expertise Topics 

- Computer Graphics
- Human-Computer Interaction
- Geometric Modeling and Deformation
- Character Animation
- Facial Animation
 
Affiliations 

- Faculdade de Ciências da Universidade do Porto, Departamento de Ciência de Computadores , Assistant Professor, 01-01-2008
 
Involvement in Projects 

- Currently running projects

Acronym Name Funding Agency Start date Ending date
GOLEM GOLEM: Realistic Virtual Humans EU, FP7 01-09-2010 01-09-2014
LIFEisGAME LIFEisGAME: LearnIng of Facial Emotions usIng Serious GAMEs FCT, UT Austin 01-07-2010 01-07-2014
VERE VERE: Virtual Embodiment and Re-Embodiment EU, FP7 01-06-2010 01-06-2015


   
Academic Activities 

Supervision of theses

PhD

- Intelligent Facial Animation: Creating emphatic characters with stimuli based animation, PhD, Jose Serra , 12-2015, Faculdade de Ciências da Universidade do Porto

- Simulation of Deformable Solid and Rigid Bodies on Facial Models, PhD, Ozan cetinaslan , 12-2015, Faculdade de Ciências da Universidade do Porto

- Easy Facial Constraints: A Dynamic Industry Standard, PhD, Pedro Tavares Barata Bastos , 10-2014, Faculdade de Engenharia da Universidade do Porto

- Interactive Technology for Emotion Recognition, PhD, Mónica Maria da Costa Madeira Queirós de Oliveira , 9-2014, Faculdade de Psicologia e Ciências da Educação da

- Virtual puppets, PhD, Luís Miguel Barbosa da Costa Leite , 9-2014, Faculdade de Engenharia da Universidade do Porto

- Auto-rigging applied to markless MoCap, PhD, Nuno Miguel Monteiro Barbosa , 12-2013, Faculdade de Engenharia da Universidade do Porto

- FACIAL SKIN SHADING PARAMETERIZATION SYSTEM FOR REAL-TIME RENDERING OF EMOTIONS, PhD, Teresa de Jesus Batista Vieira , 12-2013, Faculdade de Engenharia da Universidade do Porto

- An interactive facial muscle system for CG Films and videogames, PhD, Bruno Miguel Ferreira de Oliveira , 10-2013, Faculdade de Ciências da Universidade do Porto

- INTUITIVE REAL TIME FACIAL INTERACTION AND ANIMATION, PhD, José Carlos Guedes dos Prazeres Miranda , 2-2013, Faculdade de Engenharia da Universidade do Porto

MSc

- 3D Facial Scanning, MSc, Ivan Silva , 10-2013, Faculdade de Ciências da Universidade do Porto

- Reactive Character Framework, MSc, Hugo Pereira, 12-2012, Faculdade de Ciências da Universidade do Porto

- Construção de uma mesa digital Multi-touch e desenvolvimento de uma aplicação de animação facial, MSc, Pedro Henrique Silva Rodrigues , 9-2011, Faculdade de Ciências da Universidade do Porto

- Talking 3D characters in real-time, MSc, José Mário Figueiredo Serra , 9-2011, Faculdade de Ciências da Universidade do Porto

Co - Supervision of Theses

MSc

- Reactive Character Framework, MSc, Hugo Pereira, 12-2012

PhD

- Interactive Technology for Emotion Recognition, PhD, Mónica Maria da Costa Madeira Queirós de Oliveira , 9-2014


MSc

- Automatic visual recognition of calories in a meal, MSc, Pedro Rodrigues, 01-09-2013

 
Publications 

    Book Chapters  [3] 

- J.M Miranda; T. Fernandes; Orvalho, V.; "Interactive Technology: Teaching People with Autism to Recognize Facial Emotions" - Chapter in Autism / Book 1, InTech, In-Tech, , 2011.

- Orvalho, V.; T. Fernandes; Miranda, J.C.; "Teaching People with Autism to Recognize Facial Emotions" - Chapter in Autism Spectrum Disorders - From Genes to Environment, Tim Williams, In-Tech, , 2011.

- Orvalho, V.; "Character Animation: Past, Present and Future" - Chapter in Business, Technological and Social Dimensions of Computer Games, Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, Paula Tavares, IGI global, Medical Information Science Reference, , 2010.

    Papers in Journals  [6] 

- Leite, L.; Orvalho, V.; "Inter-Acting: Understanding interaction with performance-driven puppets using low-cost optical motion capture device", Intrnl. Journal of Advanced Computer Science, Vol. 3, No. 2, pp. 0 - 0, February, 2013.
Abstract | Full text (PDF 3696KB) | BibTex

- C. L. Loconsole; N. Barbosa; A. F. Frisoli; Orvalho, V.; "A New Marker-Less 3D Kinect-Based System for Facial Anthropometric Measurements", Lectures Notes in Computer Science, Vol. 7378, No. 2012, pp. 124 - 133, July, 2012.
Abstract | Full text (PDF 620KB) | BibTex

- J.M Miranda; X. Alvarez; J. Orvalho; D. G. Gutierrez; A.A.S Sousa; Orvalho, V.; "Sketch Express: Facial Expressions Made Easy", Computers & Graphics-UK, Vol. 36, No. 6, pp. 585 - 595, March, 2012.
Abstract | Full text (PDF 13783KB) | BibTex

- J. Jimenez Jimenez; T. Scully; N. Barbosa; C. Donner; X. Alvarez; Vieira; P. Matts; Orvalho, V.; D. G. Gutierrez; T. Weyrich; "A Practical Appearance Model for Dynamic Facial Color", ACM Trans. on Graphics, Vol. 29, No. 6, pp. 141:1 - 141:9, December, 2010.
| BibTex

- L. Dutreve ; A. Meyer; Orvalho, V.; S. Bouakaz; "Easy Rigging of Face by Automatic Registration and Transfer of Skinning Parameters", Computer Journal, Vol. 6374, No. 2010, pp. 333 - 341, September, 2010.
Abstract | Full text (PDF 4914KB) | BibTex

- Orvalho, V.; Miranda, J.C.; A.A.S Sousa; "Facial Synthesis of 3D Avatars for Therapeutic Applications", Journal of Studies in Health Technology and Informatics, Vol. 144, No. 1, pp. 96 - 98, January, 2009.
Abstract | BibTex

    Papers in Conference Proceedings  [21] 

- Serra, J.; M.R. Ribeiro; J.F. Freitas; Orvalho, V.; M. D. Dias; "A proposal for a visual speech animation system for European Portuguese", Proc ATVS Biometric Recognition Group of the Universidad Autónoma de Madrid, the Spanish Thematic Network on Speech Technology (RTTH) and the ISCA Special Interest Group on Iberian Languages (SIG-IL). IberSPEECH 2012 , Madrid, Spain, Vol. 0, pp. 0 - 10, November, 2012.
Abstract | Full text (PDF 378KB) | BibTex

- Miranda, J.C.; X. Alvarez; J.A. Soleno; A.A.S Sousa; I.F Fernández; Orvalho, V.; "Perceiving Interactive Sketching Through Facial Expressions", Proc ACM Symposium on Applied Perception - SAP, Los Angeles, United States, Vol. 1, pp. 1 - 1, August, 2012.
Abstract | Full text (PDF 208KB) | BibTex

- Barbosa, N.; C. L. Loconsole; A. F. Frisoli; Orvalho, V.; "A new marker-less 3D Kinect-based system for facial anthropometric measurements", Proc Conf. on Articulated Motion and Deformable Objects - AMDO, Andratx, Mallorca, Spain, Vol. 1, pp. 1 - 10, July, 2012.
Abstract | Full text (PDF 620KB) | BibTex

- Orvalho, V.; F. Parke Parke; X. Alvarez; "A Facial Rigging Survey", Proc Eurographics, Cagliari, Italy, Vol. 32, pp. 10 - 32, May, 2012.
Abstract | Full text (PDF 5726KB) | BibTex

- Orvalho, V.; S. Jain Jain; B. T. Tamersoy; Y. Zhang; J. Aggarwal; "An Interactive Game for Teaching Facial Expressions to Children with Autism Spectrum Disorders", Proc IEEE International Symp. on Control, Communications and Signal Processing - ISCCSP, Rome, Italy, Vol. 4, pp. 1 - 4, May, 2012.
Abstract | Full text (PDF 130KB) | BibTex

- T. Fernandes; Serra, J.; J. O. Órdoñez; Orvalho, V.; "Mind Maps as Behavior Controllers for Virtual Characters", Proc , Austin, United States, Vol. 1, pp. 1 - 1, May, 2012.
Abstract | Full text (PDF 400KB) | BibTex

- Leite, L.; Orvalho, V.; "Shape Your Body: Control a Virtual Silhouette Using Body Motion", Proc ACM SIGCHI - Conference on Human Factors in Computing Systems - SIGCHI, Austin, United States, Vol. 1, pp. 1913 - 1918, May, 2012.
Abstract | Full text (PDF 3142KB) | BibTex

- Serra, J.; J.F. Freitas; M. D. Dias; Orvalho, V.; "Automatic Visual Speech Animation", Proc International Conf. on Computational Processing of Portuguese - PROPOR, Coimbra, Portugal, Vol. 0, pp. 0 - 0, April, 2012.
Abstract | BibTex

- Bastos, P.B; X. Alvarez; Orvalho, V.; "A Demo of a Facial UI Design Approach for Digital Artists", Proc ACM SIGART SIGCHI International Conf. on Intelligent User Interfaces - IUI, Lisbon, Portugal, Vol. 17, pp. 307 - 308, February, 2012.
Abstract | Full text (PDF 608KB) | BibTex

- Leite, L.; Orvalho, V.; "AnimActor: Understanding Interaction with Digital Puppetry using Low-Cost Motion Capture", Proc International Conf. on Advances in Computer Entertainment Technology - ACE, Lisbon, Portugal, Vol. 8, pp. 488 - 501, November, 2011.
Abstract | Full text (PDF 2166KB) | BibTex

- B. A. Abirached; J. Aggarwal; B. T. Tamersoy; Y. Zhang; T. Fernandes; J.M Miranda; Orvalho, V.; "Improving Communication Skills of Children with ASDs through Interaction with Virtual Characters", Proc IEEE International Conf. on Serious Games and Applications for Health - SEGAH, Braga, Portugal, Vol. 1, pp. 1 - 1, November, 2011.
Abstract | BibTex

- T. Fernandes; S. A. Alves; J.M Miranda; C. Q. Queirós; Orvalho, V.; "LIFEisGAME: An approach to the utilization of serious games for therapy for children with ASD", Proc Conf. on Enterprise Information System - International Workshop on Health and Social Care Information Systems and Technologies - CENTERIS HCIst 2011, Porto, Portugal, Vol. 1, pp. 1 - 1, October, 2011.
Abstract | BibTex

- Bastos, P.B; X. Alvarez; Orvalho, V.; "A Demo of A Dynamic Facial UI for Digital Artists", Proc IFIP TC13 Conf. on Human-Computer Interaction - INTERACT, Lisboa, Portugal, Vol. 6949, pp. 358 - 359, September, 2011.
Abstract | BibTex

- Miranda, J.C.; X. Alvarez; D. G. Gutierrez; A.A.S Sousa; Orvalho, V.; "Sketch Express: Facial Expressions Made Easy", Proc SBIM EUROGRAPHICS Symp. on Sketch-Based Interfaces and Modeling (SBIM), Vancouver, Canada, Vol. --, pp. -- - --, August, 2011.
Full text (PDF 837KB) | BibTex

- J. Jimenez Jimenez; T. Scully; N. Barbosa; C. Donner; X. Alvarez; Vieira; P. Matts; Orvalho, V.; D. G. Gutierrez; T. Weyrich; "A Practical Appearance Model for Dynamic Facial Color", Proc ACM SIGGRAPH Asia - SA, New York, United States, Vol. 29(6), pp. 141:9 - 141:1, December, 2010.
| BibTex

- Orvalho, V.; Miranda, J.C.; A.A.S Sousa; "What a Feeling: Learning Facial Expressions and Emotions", Proc VideoJogos - VJ, Aveiro, Portugal, Vol. 10, pp. 1 - 11, November, 2010.
Full text (PDF 146KB) | BibTex

- L. Dutreve ; A. Meyer; Orvalho, V.; S. Bouakaz; "Easy Rigging of Face by Automatic Registration and Transfer of Skinning Parameters ", Proc International Conf. on Computer Vision and Graphics, Warsaw, Poland, Vol. 6374, pp. 333 - 341, September, 2010.
Abstract | BibTex

- Orvalho, V.; "LIFEisGAME: LearnIng of Facial Emotions usIng Serious GAMEs", Proc Body Representation in Physical and Virtual Reality with Application to Rehabilitation , Ascona, Switzerland, Vol. 1, pp. 1 - 1, September, 2010.
| BibTex

- X. Alvarez; Miranda, J.C.; A.A.S Sousa; D. G. Gutierrez; J. Orvalho; Orvalho, V.; "Painting on Canvas: A Facial Sketching Control System", Proc Symp. on Computer Animation 2010 - SCA, Madrid, Spain, Vol. 1, pp. 1 - 2, July, 2010.
| BibTex

- L. Dutreve ; A. Meyer; Orvalho, V.; S. Bouakaz; "Easy Rigging of Face by Automatic Registration and Transfer of Skinning Parameters", Proc International Conf. on Computer Vision and Graphics, Warsaw, Poland, Vol. --, pp. 1 - 10, March, 2010.
Abstract | Full text (PDF 5129KB) | BibTex

- Orvalho, V.; Coimbra, M.; M. D. Dias; M. S. Slater; D. G. Gutierrez; J. F. Flores; "T-Life: Therapeutic Learning of Facial Emotions", Proc European Future Technologies Conf. and Exhibition, Prague, Czech Republic, Vol. ., pp. . - ., April, 2009.
| BibTex

 
Other Scientific Achievements

    Awards

- Leite, L.; Orvalho, V.; "AnimActor: Understanding Interaction with Digital Puppetry using Low-Cost Motion Capture", Character animation has traditionally relied on complex and time- consuming key frame animation or expensive motion capture techniques. These methods are out of reach for low budget animation productions. We present a low-cost performance-driven technique that allows real-time interactive control of puppets for performance or film animation. In this paper we study how users can interpret simple actions like, walking, with different puppets. The system was deployed for the Xbox Kinect and shows how low-cost equipment’s can provide a new mean for motion capture representation. Last, we performed a pilot experiment animating silhouettes and 3D puppets in real-time, based on body movements interpreted by non-expert artists, representing different Olympic Sports that vary on visual representation for other participants to identify. As a result, interaction with 2D puppets needs more interpretation than with 3D puppets., 01-11-2011.

- Orvalho, V.; "Sketch Express: Facial Expressions Made Easy", Best Paper Award at SBIM EUROGRAPHICS Symp. on Sketch-Based Interfaces and Modeling (SBIM), Vancouver, Canada,, .



 
© 2013 , IT - Instituto de Telecomunicações. Todos os direitos reservados.